- Skype – Most computers today come with webcams, and Skype can be downloaded free. With this combination, your child can video chat for free with friends, relatives and, uh, strangers. The video communication is two-way. That means, whoever is on the other end will be peering directly into your home, more specifically into your child’s bedroom.
- Chatrooms – Chatrooms have always been a bit unsafe for children to visit on the internet. It is easy for adults to disguise themselves as kids or for predators to present themselves as harmless and friendly. These situations can be more difficult to monitor when the computer is located in your child’s bedroom.
- Screen time – Easy access can mean too much access. Between school and home, video games, TV, movies and surfing the net, kids spend way too much time in front of screens these days. Keeping it out of the bedroom can help cut down on the screen time.
- Sharing – If your kids hangout in their room with friends, their friends will inevitably end up using the computer there. It can be difficult enough to monitor your own child’s computer activity, you don’t want to take responsibility for other people’s children too.
- Youtube – Creating videos and posting them to Youtube or facebook to share with their friends has become a very common source of entertainment for kids. It has also gotten kids in serious trouble in some circumstances. This is less likely to happen if the computer is in public family space.
- Environment – Computers all have fans to keep them cool. These fans can also attract dust to the computer and hinder its performance. Unless your child actually keeps their room clean and tidy, the physical environment may not be the best for a computer.
- Surfing – Unless you are comfortable with your child wandering alone in any and all neighborhoods of a large city, you shouldn’t be comfortable allowing them to roam freely around the internet by themselves. There are plenty of dangers there of various types.
- Maintenance – Although most kids know more than their parents about computers, they still don’t always take care of things the way they should, even it only means clicking a mouse. They may delay critical updates and warnings that are needed to keep their computer functioning properly. You are less likely to realize this until it is too late, if the computer resides in their bedroom.
- Printing – If they use their computer for doing homework, then they will likely need to print material as well. That means either putting a printer in their room, going through the hassle of transferring files from one computer to another to print or creating the ability to do that over your home network.
- Video Chat – Even if your child doesn’t turn on their webcam, they may access sites where others are using theirs, such as chat roulette sites. On these sites, you never know what or who is going to appear on your screen next. X rated scenes are not uncommon. Just another reason to keep the computer where it is easy for you to monitor the screen.
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Wednesday, January 19, 2011
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Do you think we need to protect what we say online more for when something happens?
Monday, January 17, 2011
Another view of Internet addiction and the ecomony
This piggybacks on my last blog post that the economy is making it too easy to use the Internet to fill those voids that are missing. Having a job provides a structure in one's life that goes missing when suddenly unemployed. There is also a sense of purpose when one is working - "I have to get up early in the morning" or "I have someplace I have to be" that prevents idle time to be misused for activities that can be viewed as 'time-wasters'. The husband in this case is also left with a "honey-do" list of household chores that are not completed. Again, the wife suspects his gaming use has become a major distraction and has become increasingly frustrated.
I am starting to monitor more closely the impact of unemployment and the current economic recession on the impact of Internet misuse and its potential for addiction. It seems highly correlated. I would be curious to hear more stories about this trend. Do you feel this is something that can easily happen? Have you seen it in your own family or community? This may be a new but unwanted phenomenon.
Wednesday, January 05, 2011
Internet addiction and the economy
It is not a bad thing to use the Internet to waste time. Even those of us who are employed use the Internet to fill those gaps with a check of email, Twitter, or Facebook during the workday. The problem is that during bad economic times when people are unable to find new employment they become depressed and anxious. Bills pill up. Payments become past due. Nothing feels good until they get themselves out of their financial holes. Chatting online, using Facebook, Farmville, Second Life, or any other social media tool becomes a way of escaping the depression and anxiety, at least for the moment.
In this New Year, I predict we will see more cases of Internet addiction. This morning I was already interviewed by a radio station in Albany, NY, reporting on a study done that showed even when people did not go online for one-day that they experienced signs of withdrawal similar to an alcoholic or drug addict.
We live in a culture dependent upon technology. That is a good thing. That is not what we mean when we talk about addiction. The addiction comes from the unhealthy use of this technology where it distracts and detracts from life goals such as finding a job or staying in a healthy relationship.
We need to look more closely at how the Internet is going to fill the void created among the unemployed. Some of it is in the name of making new contacts to find a job and some of it is the ultimate time waster that will prevent them from finding that next job.
Monday, November 29, 2010
What Your Child's Facebook Addiction Says About Your Parenting Style
Friday, November 26, 2010
Family Dynamics and Adolescent Online Gaming Addicts
Tuesday, November 02, 2010
Younger Children More Vulnerable to Video Game Addiction
A question that I often get is how young should my children start to use the Internet. Or, how young should my child be before he or she should start gaming online? Mainly, this is due to the violent content contained in many games that are available. Parents are increasingly worried about how these games impact childhood development. One consistent factor in developing compulsive or addictive habits related to gaming addiction among children is that the younger they start online makes them more at risk to develop an addiction to online gaming. For example, a recent client of mine who was already 21 started gaming by age 12. In his younger days, Dan was drawn to Gameboy, Sony Play Station, and Nintendo with his friends, and gradually progressed to X-Box. He was able to manage how much time he spent gaming until he went on X-Box live. “It was like a whole other world opened up to me,” he explains. Suddenly, he was able to interact with fellow players inside of sit beside friends while playing the game.
Gaming had already become a large part of his personal identity, and despite having Attention Deficit Disorder (ADD) he was able to sit in front of the computer for hours. His parents became concerned when his gaming habit turned into an obsession. “He went into a trance-like state every time he went online but unlike other hobbies, he never lost interest in this,” his mother explained. “When he quit the track team, which he loved, we knew he had a serious problem and the game took over his entire life.”
What tends to happen is that parents initially see gaming as a healthy recreational activity among children but then it becomes more apparent that there is a problem as the child gets older. Say when the child goes to college and fails freshman year due to gaming. Say the child is put on probation or academically is expelled from college and loses a scholarship only to move back in with the parents. This is usually when parents see the ramifications of gaming in full bloom. They see how a son or daughter has let other important areas of life go by the wayside just to spend time gaming. One mother said that her son had three computer screens in front of me going from one game to the next. He was 22, kicked out of college, and living in her basement. She had no idea where to turn as he had no other goal except to play the games.
In general, there is not an ideal age to introduce online gaming to children. It is more important that clear time limits are used from the very beginning. This is important! Otherwise, without time limits, a child can play games for hours. With time limits, children then should be encouraged to engage in other offline activities - social clubs at school, learning to play a sport, learning to play an instrument, spending time with family, whatever the activities, these should be social and engaging for the child. The fear is if children start gaming so young, they will not to engage in social activities at school or at home, and the result is that gaming will always be their only focus.
Monday, November 01, 2010
Poor Social Relationships Linked to Video/Online Gaming Addiction
A large part of gaming is about making social relationships. Gamers often make friends with other gamers and it is these friends who may even first introduce the gamer to the game. Ultimately, online gaming is a social activity. Most online games include copious amounts of chats, allowing players to interact with each other in the guise of the characters they represent. The social aspect is a primary factor in many game addictions. Many people are lonely, have never felt like they belonged. People get a sense of belonging in the game. In some cases, it provides the only friends they interact with. Gamers can become hooked on this social fantasy world. Why chat with player in some low-tech Internet browser when you can go destroy the undead, complete epic quests, and chat in a large graphical extravaganza? Gamers can join guilds that provide a great sense of community and accomplishment when they take out those big monsters. Gamers are trying to make their mark on the world in these games and many like this aspect. Being the person with the biggest sword or highest level is what makes them keep playing.
Gaming provides individuals with an outlet for their imaginations. Especially among adolescents and children who are academically bright and who feel under-stimulated in school, they turn to the game as a place for adventure and intellectual stimulation. Such games also lure players with complex systems of goals and achievements. They drawn into the virtual fantasy world of the game and they internalize the game as a real place and others characters are seen as real people and not fictional characters. Especially in goal-oriented games such as “EverQuest” players engage in activities to develop their characters from one level to the next and compete to find valuable in-game elements such as armor and weapons. Players can find themselves wrapped up in the game for hours as they struggle to gain one more skill or weapon. Children who have problems in school due to low stimulation then may turn to video games or online games as a way to stimulate themselves. It has become a growing trend that children with high IQs, SAT scores, grade performance in general have been most vulnerable to gaming addiction. It might be something that teachers need to screen for regarding asking more questions of children about computer use in general and gaming use specifically. If we can find ways to prevent the problem through awareness and early detection, we can better stop the problem.
Thursday, October 28, 2010
Low Self Esteem Associated with Online Gaming Addiction
I receive so many questions about online gaming addiction. I have a new book available on Kindle 'When Gaming Becomes an Obsession: Help for Parents and their Children to Treat Online Gaming Addiction" and thought that I would take excepts from the booklet. It seems a good way to handle some of the questions I get. The next few posts will focus on risk factors associated with gaming addiction.
"Individuals who suffer from low self-esteem are at greatest risk for developing an addiction to online gaming. In one case, I worked with a 20-year-old from
Sunday, October 24, 2010
The Signs of Online Gaming Addiction
i have received a few reporter questions this week asking to define the signs of online gaming addiction. Online gaming has exploded, there is to doubt of that. What form does the addiction take? Is it just a matter of time? Not really, although I have treated gamers who spend every waking hour gaming. For today's post, I thought I would share what has become accepted as a main criteria to watch for when assessing online gaming addiction. Please answer "yes" or "no" to the following:
- Do you need to play online games with increasing amounts of time in order to achieve the desired excitement?
- Are you preoccupied with gaming (thinking about it when offline, anticipating your next online session)?
- Have you lied to friends and family members to conceal extent of your online gaming?
- Do you feel restless or irritable when attempting to cut down or stop online gaming?
- Have you made repeated unsuccessful efforts to control, cut back, or stop online gaming?
- Do you use gaming as a way of escaping from problems or relieve feelings of helplessness, guilt, anxiety, or depression?
- Have you jeopardized or lost a significant relationship, or even risked your marriage because of your online gaming habit?
- Have you jeopardized a job, educational, or career opportunity because of your online gaming habit?
If you (or a loved one) has answered "yes" to three or more of the above questions, you may be addicted to online gaming. These are common warning signs that you have lost control, lied, or possibly risked a relationship to support your gaming behavior. It is not easy to break the habit - too much is involved in gaming (the multi-user games especially are hard to break). Help and further resources are available online at netaddiction.com - or if you wish to set up an individual session, please feel free to call our center.
Friday, October 22, 2010
Can online gaming be positive social behavior?
Can online gaming build social values and behavior? |
The game, Urgent Evoke, is funded by the World Bank to the tune of $500,000 and launched today. It will continue for 10 weeks and features weekly challenges. A reporter had asked me what I felt about the utility of using online gaming to promote social behaviors. I thought this was an interesting question. I think games are a great way to promote social benefits. It certain is a better way that some others and it helps gamers learn about social values. It seems like a great partnership. We live in a society that has declined in the volume of community service it provides, so games would be one way to help teach young people service values. It should not be contained to Africa but other geographic areas would benefit as well. Already, 400 people out of 3,500 is a great start, and the game just launched so only time will tell how many more sign up and how effective long range service mindedness can be encouraged through gaming. Online gaming is a great way to reach people that otherwise brick-and-mortar avenues may not. In my clinical practice, gaming behavior transfers to real life, this is part of treatment. A 16-year old might be a great leader of a popular guild online but in real life suffers from low self esteem. Treatment encourages the transfer of these skills to benefit others by using this young person's leadership skills. So, yes, skill sets learned through gaming can transfer to real life, and online learning can also transfer to real life behavior.
It would be interesting to hear from online gamers on your thoughts on the effectiveness of this?
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Wednesday, October 20, 2010
Some interesting statistics on Internet addiction
While the Internet has opened the world to many in ways never imagined, new studies continue to replicate prevsiou studies that I have conducted from the 90s and reinforce that Internet overuse can become harmful.
Examples of Internet addiction include online gambling, gaming and shopping, obsession with pornography, blogs, social media and chat rooms.
The hardest part is determining how much time is too much. When you’re looking at someone who spends a great deal of time on the Internet, you’re trying to determine if they’re spending an exorbitant amount of time doing that as opposed to everyday living. If it’s causing you a problem in your life, then it’s a problem.
Internet addiction is similar to substance addictions in that many of the same symptoms are present.
If you’re more interested in spending time with the thing you’re addicted to than you are with your family and friends, then that’s a symptom. If you’re preoccupied with the thing you’re addicted to, then that’s a symptom. Those things are the same for any addiction.
Internet addiction can lead to more serious symptoms, including health problems from a lack of sun or exercise, increased senses of loneliness and depression and the loss of social skills. If left untreated, Internet addictions can increase the likelihood that the individual will get divorced or fired, or have financial, academic or sexual problems.
Internet addictions can be very serious.
Whereas treatment for substance addictions focuses on abstinence, Internet addiction treatment focuses on abstaining from the specific problem, not necessarily from the Internet itself. The reason for that is that it’s not realistic in today’s job market for an individual to never use the Internet.
A person who is an alcoholic should never drink again. The goal (of Internet addiction treatment) is to never engage in the problematic aspect of the Internet. If your addiction is centered around social networking, then our goal for you would be to stop using Facebook or the other social networking options available.
Certain groups of people are more at risk.
Teens are more at risk because, let’s face it, they have been raised in technology their entire life.
Other at-risk groups include people who are immobile or homebound, people who lack social support, people who suffer from depression or anxiety disorders, and people who have addictive personalities.
One of the later large-scale studies conducted on Internet addictions was completed in 2006 by Stanford University’s School of Medicine, which interviewed 2,513 adults in a nationwide telephone survey.
Researchers said 68.9 percent of respondents were regular Internet users, and one in eight displayed at least one possible sign of problematic Internet use.
The team, moreover, said:
That 13.7 percent found it hard to stay away from the Internet for several days at a time.
That 12.3 percent had seen a need to cut back on Internet use at some point.
That 8.7 percent attempted to conceal nonessential Internet use from family, friends and employers.
That 5.9 percent thought their relationships suffered as a result of excessive Internet use.
Elias Aboujaoude, the study’s lead author, said he was particularly concerned by the number of people who hid their nonessential Internet use.
“Obviously something is wrong when people go out of their way to hide their Internet activity,” he said in a news release. “We often focus on how wonderful the Internet is — how simple and efficient it can make things. But we need to consider the fact that it creates real problems for a subset of people.”
Internet usage in general has clearly increased over the past decade, with 68.7 percent of homes boasting Internet access in 2009, compared with 41.5 percent in 2000, according to the U.S. Census Bureau.
Monday, October 18, 2010
What are the signs of Internet addiction?
1. Do you feel preoccupied with the Internet (think about previous online activity or anticipate next online session)?
2. Do you feel the need to use the Internet with increasing amounts of time in order to achieve satisfaction?
3. Have you repeatedly made unsuccessful efforts to control, cut back, or stop Internet use?
4. Do you feel restless, moody, depressed, or irritable when attempting to cut down or stop Internet use?
5. Do you stay online longer than originally intended?
6. Have you jeopardized or risked the loss of significant relationship, job, educational or career opportunity because of the Internet?
7. Have you lied to family members, therapist, or others to conceal the extent of involvement with the Internet?
8. Do you use the Internet as a way of escaping from problems or of relieving a dysphoric mood (e.g., feelings of helplessness, guilt, anxiety, depression)?